Person: Chen, Yiling
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Publication Truth, Justice, and Cake Cutting
(Association for the Advancement of Artificial Intelligence, 2010) Chen, Yiling; Lai, John Kwang; Parkes, David; Procaccia, Ariel D.Cake cutting is a common metaphor for the division of a heterogeneous divisible good. There are numerous papers that study the problem of fairly dividing a cake; a small number of them also take into account self-interested agents and consequent strategic issues, but these papers focus on fairness and consider a strikingly weak notion of truthfulness. In this paper we investigate the problem of cutting a cake in a way that is truthful and fair, where for the first time our notion of dominant strategy truthfulness is the ubiquitous one in social choice and computer science. We design both deterministic and randomized cake cutting algorithms that are truthful and fair under different assumptions with respect to the valuation functions of the agents.
Publication A New Understanding of Prediction Markets Via No-Regret Learning
(Association for Computing Machinery, 2010) Chen, Yiling; Wortman Vaughan, JenniferWe explore the striking mathematical connections that exist between market scoring rules, cost function based prediction markets, and no-regret learning. We first show that any cost function based prediction market can be interpreted as an algorithm for the commonly studied problem of learning from expert advice by equating the set of outcomes on which bets are placed in the market with the set of experts in the learning setting, and equating trades made in the market with losses observed by the learning algorithm. If the loss of the market organizer is bounded, this bound can be used to derive an (O( \sqrt T)) regret bound for the corresponding learning algorithm. We then show that the class of markets with convex cost functions exactly corresponds to the class of Follow the Regularized Leader learning algorithms, with the choice of a cost function in the market corresponding to the choice of a regularizer in the learning problem. Finally, we show an equivalence between market scoring rules and prediction markets with convex cost functions. This implies both that any market scoring rule can be implemented as a cost function based market maker, and that market scoring rules can be interpreted naturally as Follow the Regularized Leader algorithms. These connections provide new insight into how it is that commonly studied markets, such as the Logarithmic Market Scoring Rule, can aggregate opinions into accurate estimates of the likelihood of future events.
Publication Gaming Dynamic Parimutuel Markets
(Springer-Verlag, 2009) Lin, Qianya; Chen, YilingWe study the strategic behavior of risk-neutral non-myopic agents in Dynamic Parimutuel Markets (DPM). In a DPM, agents buy or sell shares of contracts, whose future payff in a particular state depends on aggregated trades of all agents. A forward-looking agent hence takes into consideration of possible future trades of other agents when making its trading decision. In this paper, we analyze non-myopic strategies in a two-outcome DPM under a simple model of incomplete information and examine whether an agent will truthfully reveal its information in the market. Specifically, we first characterize a single agent’s optimal trading strategy given the payoff uncertainty. Then, we use a two-player game to examine whether an agent will truthfully reveal its information when it only participates in the market once. We prove that truthful betting is a Nash equilibrium of the two-stage game in our simple setting for uniform initial market probabilities. However, we show that there exists some initial market probabilities at which the first player has incentives to mislead the other agent in the two-stage game. Finally, we briefly discuss when an agent can participate more than once in the market whether it will truthfully reveal its information at its first play in a three-stage game. We find that in some occasions truthful betting is not a Nash equilibrium of the three-stage game even for uniform initial market probabilities.
Publication Decision Markets with Good Incentives
(Springer Verlag, 2011) Chen, Yiling; Kash, I; Ruberry, Michael Edward; Shnayder, VictorDecision markets both predict and decide the future. They allow experts to predict the effects of each of a set of possible actions, and after reviewing these predictions a decision maker selects an action to perform. When the future is independent of the market, strictly proper scoring rules myopically incentivize experts to predict consistent with their beliefs, but this is not generally true when a decision is to be made. When deciding, only predictions for the chosen action can be evaluated for their accuracy since the other predictions become counterfactuals. This limitation can make some actions more valuable than others for an expert, incentivizing the expert to mislead the decision maker. We construct and characterize decision markets that are – like prediction markets using strictly proper scoring rules – myopic incentive compatible. These markets require the decision maker always risk taking every available action, and reducing this risk increases the decision maker’s worst-case loss. We also show a correspondence between strictly proper decision markets and strictly proper sets of prediction markets, creating a formal connection between the incentives of prediction and decision markets.
Publication Toward Automatic Task Design: A Progress Report
(Association for Computing Machinery, 2010) Huang, Eric; Zhang, Haoqi; Parkes, David; Gajos, Krzysztof; Chen, YilingA central challenge in human computation is in understanding how to design task environments that effectively attract participants and coordinate the problem solving process. In this paper, we consider a common problem that requesters face on Amazon Mechanical Turk: how should a task be designed so as to induce good output from workers? In posting a task, a requester decides how to break down the task into unit tasks, how much to pay for each unit task, and how many workers to assign to a unit task. These design decisions affect the rate at which workers complete unit tasks, as well as the quality of the work that results. Using image labeling as an example task, we consider the problem of designing the task to maximize the number of quality tags received within given time and budget constraints. We consider two different measures of work quality, and construct models for predicting the rate and quality of work based on observations of output to various designs. Preliminary results show that simple models can accurately predict the quality of output per unit task, but are less accurate in predicting the rate at which unit tasks complete. At a fixed rate of pay, our models generate different designs depending on the quality metric, and optimized designs obtain significantly more quality tags than baseline comparisons.
Publication Information Elicitation for Decision Making
(International Foundation for Autonomous Agents and Multiagent Systems / Springer, 2011) Chen, Yiling; Kash, IanProper scoring rules, particularly when used as the basis for a prediction market, are powerful tools for eliciting and aggregating beliefs about events such as the likely outcome of an election or sporting event. Such scoring rules incentivize a single agent to reveal her true beliefs about the event. Othman and Sandholm introduced the idea of a decision rule to examine these problems in contexts where the information being elicited is conditional on some decision alternatives. For example, “What is the probability having ten million viewers if we choose to air new television show X? What if we choose Y?” Since only one show can actually air in a slot, only the results under the chosen alternative can ever be observed. Othman and Sandholm developed proper scoring rules (and thus decision markets) for a single, deterministic decision rule: always select the the action with the greatest probability of success. In this work we significantly generalize their results, developing scoring rules for other deterministic decision rules, randomized decision rules, and situations where there may be more than two outcomes (e.g. less than a million viewers, more than one but less than ten, or more than ten million).
Publication An Iterative Dual Pathway Structure for Speech-to-Text Transcription
(Association for the Advancement of Artificial Intelligence, 2011) Liem, Beatrice; Zhang, Haoqi; Chen, YilingIn this paper, we develop a new human computation algorithm for speech-to-text transcription that can potentially achieve the high accuracy of professional transcription using only microtasks deployed via an online task market or a game. The algorithm partitions audio clips into short 10-second segments for independent processing and joins adjacent outputs to produce the full transcription. Each segment is sent through an iterative dual pathway structure that allows participants in either path to iteratively refine the transcriptions of others in their path while being rewarded based on transcriptions in the other path, eliminating the need to check transcripts in a separate process. Initial experiments with local subjects show that produced transcripts are on average 96.6% accurate.
Publication Predicting Your Own Effort
(International Foundation for Autonomous Agents and Multiagent Systems, 2012) Bacon, David F.; Chen, Yiling; Kash, Ian; Parkes, David; Rao, Malvika; Sridharan, ManuWe consider a setting in which a worker and a manager may each have information about the likely completion time of a task, and the worker also affects the completion time by choosing a level of effort. The task itself may further be composed of a set of subtasks, and the worker can also decide how many of these subtasks to split out into an explicit prediction task. In addition, a worker can learn about the likely completion time of a task as work on subtasks completes. We characterize a family of scoring rules for the worker and manager such that information is truthfully reported, best effort is exerted by the worker in completing tasks as quickly as possible, and collusion is not possible. We study the factors influencing when a worker will split a task into subtasks, each forming a separate prediction target.
Publication An Optimization-Based Framework for Combinatorial Prediction Market Design
(2011-09-12) Chen, YilingWe build on ideas from convex optimization to create a general framework for the design of efficient prediction markets over very large outcome spaces.
Publication Betting on the Real Line
(Springer-Verlag, 2009) Gao, Xi; Chen, Yiling; Pennock, David M.We study the problem of designing prediction markets for random variables with continuous or countably infinite outcomes on the real line. Our interval betting languages allow traders to bet on any interval of their choice. Both the call market mechanism and two automated market maker mechanisms, logarithmic market scoring rule (LMSR) and dynamic parimutuel markets (DPM), are generalized to handle interval bets on continuous or countably infinite outcomes. We examine problems associated with operating these markets. We show that the auctioneer's order matching problem for interval bets can be solved in polynomial time for call markets. DPM can be generalized to deal with interval bets on both countably infinite and continuous outcomes and remains to have bounded loss. However, in a continuous-outcome DPM, a trader may incur loss even if the true outcome is within her betting interval. The LMSR market maker suffers from unbounded loss for both countably infinite and continuous outcomes.